How to Breach a Building at Night

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how to breach a building at nightIn this guide we will go over the proper techniques, methodology, and equipment to be used to breach a building at night.  Your unit’s ability to properly execute a breach on a building or structure at night will provide a tactical advantage over your enemy.  At usCrow.org we focus on the reality of the world we live in. In this world when society goes to shit we will all need to know how to not only defend ourselves, but to conquer any opposing forces…

“People speak sometimes about the “bestial” cruelty of man, but that is terribly unjust and offensive to beasts, no animal could ever be so cruel as a man, so artfully, so artistically cruel.”  ― Fyodor Dostoyevsky

The Scenario

You have successfully kept your group of fifteen friends and family members from becoming casualties of a now lawless society that fell apart after the third global war.  You read the writing on the wall, prepared for the coming apocalypse with training, farming, prepping, and discretion.  Now, it’s been two years since the end of the conflict, and now those who weren’t prepared have taken on the role of looters.

One particular group has become infamous for their savagery, killing everyone and everything they come across., while the women are met with a far more cruel fate.  Stories of these subhuman degenerates quickly spread throughout the area, and you decide to send your scout out to gather intelligence on the group.  After a few days he returns with haunting news, not only are the stories of their savagery true, but reports suggest the group’s movements form a direct line to your home.

Your homestead, family and friends are in danger.   According to the scout’s report, the group’s base of operations is in the industrial part of town in a three story redstone.  Should you passively hope for the best, or should you go on the offense and eliminate the threat?  You eliminate the threat

“The world is a dangerous place to live; not because of the people who are evil, but because of the people who don’t do anything about it.” ― Albert Einstein

Intelligence Gathering

As in the example above, when intelligence came through of a possible threat to your group was operating in the area, a scout was sent out.  When sending out a scout on an intelligence gathering mission, the scout is to extrapolate the enemy’s; force, activity, resources, location, and surrounding characteristics of the terrain without being detected.

After debriefing your reconnaissance element you learned; the target’s movements are mostly during the day, there are 8 potential enemy combatants (equipped with four rifles, two handguns, and various bladed weapons), the base of operations is in a three story redstone in an industrialized area, one sentry posted at main door, one sentry posted at rear door, shift changes every four hours, and the group has no communications setup. For all intents and purposes it seems they have no real training, but what they lack in training they make up for in savagery.

Equipment needed for Fireteam Night Operations

Since your fireteam will be a group of four, you can assume that each member of your team will need one of the following items.  If you can afford it, by all means get the AN/PVS-7B NVGs (night vision goggles) which cost around $3,000.  If you’re like me and more frugally minded you can always opt out for the less expensive Yukon NVGs that are about $400 paired with a RTV Helmet w/NVG Mounts.

usCrow.org CMF (Civic Militarized Force) Multicam BDUs are visually disruptive across most topographies.  However, since the target’s surrounding area is industrial and at night black or grey clothing would ‘technically’ blend better, but I wouldn’t worry too much about that.  What you do need to incorporate into your BDUs is an IR Patch ID for convert identification of other team members since you will be operating in the dark.

Again, I’m not going to assume you guys have a military weapon cache, so for the sakes of reality I will assume your fireteam members’ primary weapon will be something similar to an FN SCAR 17S.  You will need a Green Laser IR Combo Sight mounted to your rifle that will work in conjunction with your NVGs.  With any fireteam op you will need comms established with a BeoFeng UHF 2 Way Ham Radio.  All teams members should be armored up like any other operation.

Assemble Your Fireteam

If you’ve been a longtime reader of usCrow.org you already have this team pre-selected, but we’ll go over it one more time for good measure.  A typical fireteam consists of a team leader, who handles all communications with your base of operations, and leads the fireteam.  Then you’ll need your rifleman, and your grenadier who is usually equipped with an M320 grenade launcher or similar. For your fourth team member you have your automatic rifleman, who is your heavy machine gunner, usually equipped with something similar to an M249 as a force multiplier. As an optional fifth team member you can have your scout setup with a sniper rifle on the perimeter at a location that provides him the best tactical advantage.

supporting-elements

If you don’t have all the weapons listed above, it’s not a deal breaker, that’s just the typical setup, but using substandard rifles will work fine.  So don’t get hung up on it!  Your target has a couple pea shooters and are poorly trained, they’ll be mincemeat.

Breaching the Building at Night

Now comes for the mission.  By now you should have evaluated the surrounding terrain, identified any obstacles, and planned the assault.  The best time for a night assault is between 2:30 a.m. to 4:00 a.m. because either your targets will be completely knocked out or exhausted.  However, like all assault, enemy factors are not static, they are dynamic and changing, so expect the unexpected.  Assuming the surrounding area is neutral you will want to drop the fireteam a couple miles away from the target.  Using the cover of night, using an open bed truck with all lighting blacked out (headlights, taillights, and any other reflective sources) you will drop your team approximately two miles from the target, taking approximately 30 minutes to move to contact.

If you have a sniper with your fireteam he will want to maintain an overwatch position that will be able to eliminate the rear sentry, since the fireteam will most likely be entering through the main entryway. The idea is to synchronize the breach between the fireteam and any supporting elements such as the overwatch. Before breaching be sure to maintain the following standards;

  • Achieve a foothold upon entering the building
  • Secure rooms using the steps taught in introduction to breaching
  • Use silenced weapons to prevent detection
  • Use your AN/PAQ-4s (green laser IR site combo) in conjunction with your NVGs
  • Fireteam leader is to direct the fireteam
  • Fireteam leader orchestrates the breach from contact to completion

Upon seeing the building the squad leader is to first evaluate the what he can see; obstacles, crew-served weapons, size of force, and any unaccounted elements should be relayed to overwatch, and if the plan needs to change the squad leader can call an audible and change the plan from static to dynamic.  If no change need to be made, proceed with your mission.

At a synchronized pace the overwatch and the squad need to eliminate the rear and main sentries standing outside of the building.  The marksmen of the squad and the scout will be taking the shots.  Since your target is in an industrialized area it’s safe to assume there are neighboring buildings and objects that can provide cover for the initial shot.  The squad leader makes the call and synchronizes the shot 3, 2, 1, send it

After the sentries have been taken out, the squad will stack up on the main entrance. Overwatch will be positioned to take out any combatants exiting at the rear of the building.  The squad clears each room of each level of the building, with overwatch keeping an eye out for any potential threats the squad is unaware of, thus eliminating those threats or communicating their location and force to the squad leader.

The Unknown

Simply writing a how to guide doesn’t truly teach anyone anything, but it provides you with the basic parameters you need to know.  However the primary threat we can’t prepare you for is the unknowns.  The above example is a perfectly executed example of breaching a building at night with a mediocre and poorly trained enemy.  But what if this wasn’t the case?  What if they were a highly trained force, or what if they were alerted of your presence due to a simple mistake?  That being said the squad leader should always lead the fireteam’s attack.  Based on the dynamic situation as it develops the squad leader can determine the left and right limits of fire with supporting elements, alter a covered and concealed router to the entryway, orchestrate supporting elements to isolate the building with suppression fire, and lifting or shifting suppression fire via adjacent buildings.

standard firing commands

Nothing can prepare you for such an operation like LFX training.  Commit your survival group to train for the unknown, adding new elements to your exercises that will force the squad and the fireteam leader to think dynamically, shifting the assault and coordinating support elements.  Nothing can replace good training. As always if you have helpful advice or tips, comment below..

 

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About Administrator Ryan

Administrator Ryan has a Bachelor of Science Degree in Emergency Administration and Management from the University of Kentucky, and has been the primary handler for usCrow.org since it's founding. Professional background includes over a decade's experience in survival and preparedness, graphic design, computer programming, website coding, and asset management. Personal background in mountaineering, climbing, rappelling, combat training, and big game hunting.

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